In abounding ways, Dragon Chance XI: Echoes of an Illusive Age is the absolute JRPG. A assignment of actinic wonder, Square Enix’s latest separates and distills aggregate that has fabricated the brand — and this alternation — abundant over the decades, refines it, and puts it aback calm to accomplish article new and surprising. Whether you’ve been arena Dragon Chance for about thirty years like I have, or attractive to dive in to your aboriginal JRPG, Dragon Chance XI stands as an archetype of presentation, pacing, and polish.
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The anecdotal bureaucracy is brand abundance food. You accept the role of a bashful advocate who is destined by apocalypse to save the apple from an age-old evil. You are the fabulous luminary, and while abounding accept been agilely apprehension your arrival, others abhorrence that your actuality may admit abundant calamity. As the apple prepares for ablaze and black to assuredly collide, alliances and hostilities are formed in the best abrupt means and places.
It’s the affectionate of chance we’ve all heard before, but Dragon Chance XI tells it awfully well. The casting of characters will cool over the aboriginal fifteen-or-so hours of playtime, and by the time you administer to anatomy a abounding affair of heroes, you’ll accept fabricated absurd friendships with bodies you affliction about.
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I begin the appearance autograph and articulation acting to be consistently enjoyable. While you can skip through conversations at your own pace, I begin myself cat-and-mouse for articulation curve to actually comedy out. The various, bright accents and over-the-top affected deliveries accomplish the chance assume added accurate and exotic, and alike accessory NPCs bear absorbing performances.
You’ll anon discover, though, that the accurate stars of your chance are the enemies you’ll appointment throughout the world. I’ve been arena Dragon Chance aback the aboriginal Dragon Warrior launched on the NES, and never accept Akira Toriyama’s ablaze monster designs been so anxiously and vibrantly recreated in a video game.
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Slimes, Golems, Dragons, Wyverns… all of the alternation staples and added contempo additions and bang-up designs are all abundantly abundant and alive in their animations. They’re admirable to watch. They’re actually ambrosial for the best part, and I begin myself agreeably active into adversary encounters so I could watch the comedy unfold. There’s annihilation actually like watching a cool demon adorable associates of your party, and causing them to ball and jerk with absent-minded smiles on their faces. Swords, daggers, whips, staves, blatant bewitched spells and “pep” attacks (think absolute breaks) accomplish angry fast and fun.
Dragon Chance XI’s action is turn-based, but don’t let that about-face you off. Battles comedy out quickly, and every appearance in your affair is able of at atomic two altered angry styles. Characters anniversary accept two capital weapons they’re able of wielding, and as you akin up, you’ll annex into a skill-tree that unlocks assorted buffs and different abilities for anniversary weapon.
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You can respec your skill-tree at a moment’s apprehension in assertive areas, and every affair affiliate (including the protag) can be programmed to action on your account if you don’t feel like dishing out every distinct command. You additionally accept the advantage of alienated adversary encounters entirely. Enemies roam the accessible apple in apparent sight, and with the barring of stretches of argosy exploration, you’ll never accept to anguish about accidental encounters.
And that’s absurd news, because you’ll appetite to yze every alcove and breach of this attractive world. Lush oases, rolling blooming plains, acrid deserts, close forests… They’re all arranged with life, with monsters, and with secrets. There are s and accumulating credibility everywhere, and your concern is consistently adored with admired boodle and materials. If you’re not award gold or gear, you’re award the things you charge to coin able weapons, armor, and accessories for yourself. Side-quests ambit from hilariously absorbing to absolute tedious, but the rewards are about account your time.
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I additionally accept to action up added specific acclaim for the cities and towns in Dragon Chance XI. JRPG towns are accept consistently been places of appropriate acquittal and progress; they’re rewards for what could be hours of ysis and fighting, and the developers actually did assume to architecture these towns and cities as rewards. They’re so arranged with color, absorbing details, characters, and secrets. A little while into your chance you’ll alleviate a fast-travel spell, and I apprehend best of you will be back-tracking to best of the cities you’ve visited to roam their streets, complete side-quests, and absorb up the architect and sounds.
In best JRPGs, cutting is accustomed as a affectionate of all-important evil, but Dragon Chance XI is paced such that you actual rarely accept to go out of your way to bullwork and akin up for anything. There’s a attenuate blueprint at comedy throughout your chance that sees you access about new advancing your capital chance objective, again article will appear that armament you to yze a bit afore you can continue, you’re funneled into a adverse breadth to retrieve or do something, and by the time you accomplish it aback to actually resume your capital quest, you’ve done abundant angry and exploring to akin up abundantly and access some new gear.
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If it sounds like this is a affectionate of “forced grinding,” you’d be partially right. The chance is structured in a way that ensures that you do abundant angry to advance at a acceptable pace, and that’s article I actually appreciate. I’d rather feel like I’m consistently disposed to my capital objective, alike back it takes me out of my way to do something, than accept to put on the brakes and aberrate the apple aimlessly aloof so I can action monsters and akin up. Dragon Chance XI dangles a anecdotal allotment in advanced of you from alpha to finish, so there’s consistently a ytic faculty of coercion in aggregate that you do.
Echoes of an Elusive Age is a actual applicable subtitle. Dragon Chance XI hearkens to a aureate age of JRPGs in a heartwarming way, but bravely pushes the alternation into the new age. The presentation is actually world-class, and quality-of-life revisions quietly, cautiously advance every angle of the user experience. If you can’t get into DQXI, again JRPGs aloof aren’t for you.
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If you’re adept fan of the series, again I can acquaint you from claimed acquaintance that from the moment the advance advance sounds out from the card screen, until the time you put assuredly put the ambassador bottomward at journey’s end, you’re in for the best admirable and acute Dragon Chance chance you’ve anytime experienced.
ComicBook’s Score: 4.5 / 5
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